A N T U X

This project showcases a detailed 3D car model created using Blender, focusing on form, surface accuracy, and realistic rendering. I developed the design by following a structured YouTube tutorial, which allowed me to understand professional modeling workflows while enhancing my technical skills in polygon modeling, lighting, and shading.

Throughout the process, I paid close attention to proportions, smooth edge flow, and material properties to achieve a polished, high-quality look. This project strengthened my understanding of 3D modeling fundamentals and introduced me to the importance of precision and visual storytelling in automotive design. It also reflects my commitment to self-learning and improving through online resources.

Background

This project is a personal exploration into 3D modeling, where I created a realistic car model using Blender. As part of my continuous learning journey, I followed a professional YouTube tutorial to understand proper modeling techniques, surface detailing, and rendering workflows. The goal was to enhance my skills in hard-surface modeling and familiarize myself with automotive design structures.

Challenges

  • Understanding complex geometry: Modeling the curves and edges of the car body required precise mesh control and edge flow, which was initially difficult to manage.

  • Maintaining clean topology: Ensuring the model remained clean and non-destructive during subdivision and smoothing operations posed technical issues.

  • Realistic rendering: Achieving a photorealistic finish demanded additional learning in lighting, camera setup, and material shaders within Blender.

Solutions

  • I rewatched key parts of the tutorial and took notes to understand mesh-building logic and non-destructive workflows better.

  • To improve topology, I experimented with the mirror modifier, loop cuts, and subdivision surface modifier, gradually building confidence in keeping the mesh clean and organized.

  • I researched different lighting techniques and HDRIs to enhance realism, and used Blender’s Cycles rendering engine to produce high-quality outputs with proper reflections and materials.